Trap
NormalDrowning Mirror Force
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6058
When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.
Drowning Mirror Force — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 58 · Meta: provisional
- Primary role: Board breaker · Secondary: Removal
Why it scores here
Drowning Mirror Force is a single trap slot whose value comes from one mass-removal effect: when the opponent's monster declares a direct attack, it shuffles all of the opponent's Attack Position monsters into the Deck. Its effect-interaction and resource-economy scores carry the rating, since one card answers a whole board, but the trigger is narrow (direct attacks only) and easy to avoid, so the effect is not scored as hard-to-play-around. The 400-deck sample, the 132 archetypes and the top partners (Harpie's Feather Duster, Ash Blossom, Effect Veiler) show it is a widely played staple, which confirms accessibility but does not raise the score on its own. Its high combo presence (6 of 6 boards) carries no recorded starter, searched or payoff role, so combo conversion stays low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | A set trap found through the deck's draw and search staples; no searcher or starter role/searched-for role evidence is recorded, and 400 of 400 decks run it at an average of 1.48 copies (observed, inferred). |
| Combo & Conversion | 35 | It sits in all 6 recorded combo boards but has no starter, searched, payoff or end-board role in combo role, and the 63.7 average power index describes the boards, not this card (observed, inferred). |
| Resource Economy | 60 | One trap card answers an entire opposing Attack Position board, a strong card-for-many trade, but the shuffle-to-Deck wording gives no graveyard refuel to the controller (inferred from text). |
| Effect & Interaction | 55 | Mass removal of Attack Position monsters, but it triggers only on a direct attack and leaves Defense Position monsters untouched, so the opponent can play around it (verified from text, inferred). |
| Material Utility | 5 | A trap card cannot be used as Xyz, Fusion, Link or Synchro material, so this axis scores near zero (verified from text). |
| Resilience & Flexibility | 40 | A set trap in the backrow is exposed to backrow removal and the trigger depends on the opponent's attack choice, though it can be set in several zones across turns (inferred). |
| Deck-Building Efficiency | 85 | A single non-garnet trap slot with no lock restriction, usable across 132 archetypes at about 1.5 copies per deck; the banlist limit is unknown and assumed to be 3 (observed, inferred). |
Calculation
Weight profile: 0.7 Board breaker/Going-second + 0.3 Removal/Negation (secondary). Intrinsic ≈ 58, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- One card removes an entire Attack Position board when the trigger is met
- Near-zero deckbuilding cost: one trap slot, usable across many archetypes
- Widely played alongside top staples, so it is easy to find a home for it
Weaknesses
- Trigger requires an opponent's direct attack, which the opponent can avoid
- Defense Position monsters are unaffected
- Set trap is exposed to backrow removal and gives no recovery or refuel
Counters / choke points
- Opponent avoiding direct attacks (follows from the trigger text)
- Backrow removal (inference; no backrow-removal evidence in the pack)
Best use
Board breaker: a single trap that answers an opposing attacking board, played as a one-of or two-of tech-style trap. Decks: Ghostrick, Blue-Eyes, Cyber Dragon, Exodia. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: when an opponent's monster declares a direct attack, shuffle all opponent's Attack Position monsters into the Deck; Trap card; cannot be material; Legal in TCG, OCG, MasterDuel and DuelLinks; 400 of 400 sampled decks run it, average 1.48 copies
- Observed: Appears in 6 of 6 recorded combos but with no recorded role; Top partners: Harpie's Feather Duster 35.5%, Ash Blossom 27%, Effect Veiler 25.8%; 132 distinct archetypes in the deck sample; Gameplay types 7 (54.8%) and 3 (36.5%)
- Inferred: Trigger is narrow and easy to play around, so effect interaction is capped at mid-range; Role is Board breaker with Removal as secondary; Deck score rests on staple-level frequency, not measured power
- Data gaps: No banlist token; limit assumed to be 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion inferred from the 400-deck sample only combo role is empty for every example, so combo roles cannot confirm the card's function Card description as supplied (direct-attack trigger, shuffle into Deck) should be checked against the official text before publishing






