Drowning Mirror Force
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Drowning Mirror Force

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When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
58± 6/ 100
Power Score
Intrinsic 58
Deck 58

Drowning Mirror Force — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 58 · Deck: 58 · Meta: provisional
  • Primary role: Board breaker · Secondary: Removal

Why it scores here

Drowning Mirror Force is a single trap slot whose value comes from one mass-removal effect: when the opponent's monster declares a direct attack, it shuffles all of the opponent's Attack Position monsters into the Deck. Its effect-interaction and resource-economy scores carry the rating, since one card answers a whole board, but the trigger is narrow (direct attacks only) and easy to avoid, so the effect is not scored as hard-to-play-around. The 400-deck sample, the 132 archetypes and the top partners (Harpie's Feather Duster, Ash Blossom, Effect Veiler) show it is a widely played staple, which confirms accessibility but does not raise the score on its own. Its high combo presence (6 of 6 boards) carries no recorded starter, searched or payoff role, so combo conversion stays low.

Axis scores

Axis Score Evidence
Accessibility 55 A set trap found through the deck's draw and search staples; no searcher or starter role/searched-for role evidence is recorded, and 400 of 400 decks run it at an average of 1.48 copies (observed, inferred).
Combo & Conversion 35 It sits in all 6 recorded combo boards but has no starter, searched, payoff or end-board role in combo role, and the 63.7 average power index describes the boards, not this card (observed, inferred).
Resource Economy 60 One trap card answers an entire opposing Attack Position board, a strong card-for-many trade, but the shuffle-to-Deck wording gives no graveyard refuel to the controller (inferred from text).
Effect & Interaction 55 Mass removal of Attack Position monsters, but it triggers only on a direct attack and leaves Defense Position monsters untouched, so the opponent can play around it (verified from text, inferred).
Material Utility 5 A trap card cannot be used as Xyz, Fusion, Link or Synchro material, so this axis scores near zero (verified from text).
Resilience & Flexibility 40 A set trap in the backrow is exposed to backrow removal and the trigger depends on the opponent's attack choice, though it can be set in several zones across turns (inferred).
Deck-Building Efficiency 85 A single non-garnet trap slot with no lock restriction, usable across 132 archetypes at about 1.5 copies per deck; the banlist limit is unknown and assumed to be 3 (observed, inferred).

Calculation

Weight profile: 0.7 Board breaker/Going-second + 0.3 Removal/Negation (secondary). Intrinsic ≈ 58, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • One card removes an entire Attack Position board when the trigger is met
  • Near-zero deckbuilding cost: one trap slot, usable across many archetypes
  • Widely played alongside top staples, so it is easy to find a home for it

Weaknesses

  • Trigger requires an opponent's direct attack, which the opponent can avoid
  • Defense Position monsters are unaffected
  • Set trap is exposed to backrow removal and gives no recovery or refuel

Counters / choke points

  • Opponent avoiding direct attacks (follows from the trigger text)
  • Backrow removal (inference; no backrow-removal evidence in the pack)

Best use

Board breaker: a single trap that answers an opposing attacking board, played as a one-of or two-of tech-style trap. Decks: Ghostrick, Blue-Eyes, Cyber Dragon, Exodia. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: when an opponent's monster declares a direct attack, shuffle all opponent's Attack Position monsters into the Deck; Trap card; cannot be material; Legal in TCG, OCG, MasterDuel and DuelLinks; 400 of 400 sampled decks run it, average 1.48 copies
  • Observed: Appears in 6 of 6 recorded combos but with no recorded role; Top partners: Harpie's Feather Duster 35.5%, Ash Blossom 27%, Effect Veiler 25.8%; 132 distinct archetypes in the deck sample; Gameplay types 7 (54.8%) and 3 (36.5%)
  • Inferred: Trigger is narrow and easy to play around, so effect interaction is capped at mid-range; Role is Board breaker with Removal as secondary; Deck score rests on staple-level frequency, not measured power
  • Data gaps: No banlist token; limit assumed to be 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion inferred from the 400-deck sample only combo role is empty for every example, so combo roles cannot confirm the card's function Card description as supplied (direct-attack trigger, shuffle into Deck) should be checked against the official text before publishing











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